The Fremennik Trials Quest Guide 2022


Fremennik Trials Fremennik Trials is a quest for honorary membership of the Fremennik people of Rellekka. Because they aren't very friendly to outerlanders, you will have to complete their trials in order to recognize you as one of their own.

If you're planning to take on trying the Fremennik Trials on OSRS an endeavor that will allow you to become an honourary part of the Fremennik people of Relleka, this is a step-by-step guide that will assist you in completing the task. Many trials are waiting for you, so you will need to be prepared.

 


It is the Fremennik Trials OSRS Quest Requirements


Here's the item and skill specifications for the Fremennik Trials.

 


Skills Requirements for The Fremennik Trials OSRS


If you are planning to make the Lyre, then you will require 25 Fletching, 30 woodcutting, and 40 crafting. You will need to be skilled enough to take down an NPC at level 69 and also defeat the warriors without weapons, spells or armor.

 


Item Requirements for The Fremmennik Trials OSRS


As for items, you are going to need 5,252 coins as well as a beer and a Tinderbox. You'll also require the raw shark or raw manta-ray or sea turtle. If you're creating the Lyre yourself, then you are going to need a Woodcutting axe, a Knife and some other items found in the quest, like a Potato. You'll also require an Onion and a Cabbage.

 


Quest Guide for The Fremennik Trials OSRS


To begin your Fremennik Trials quest in OSRS go to the north of the entrance of Rellekka and talk about the quest with Brundt The Chieftain. He will explain that you need to convince seven elders from the council to become the Fremennik. For them to be impressed, you will need to complete a personal task for them. You only need to obtain seven votes since the other five cannot be obtained. Each of the 12 tasks can be done in sequence, so let's start the first one with Manni the Reveller.

 


Manni the Reveller


From the chieftain, head on over to the bar and find Manni. Ask him questions and challenge him to a competition to drink. You can take a beer tankard or a keg alcohol from the pub in the longhall. You can ask him to get drunk then you'll be fighting a losing battle since there is no way to get him drunk. With this in mind you can return in Seers' Village and purchase a keg of beer with moderate alcohol. You can get it from Poision Salesman near the bar that will cost you 250 coins.

 


Then, you can give the beer tankard or beer to the Council person at the top of the bridge, which will lead towards Rellekka. He will then give you the cherrybomb. Go to the bar at Rellekka and find the pipe that is on the east wall. Use your cherrybomb to light it with your tinderbox, then hide it inside the pipe. Then, go back to the hall and grab another beer, then put the new keg with low alcohol of beer in the standard keg thats on your shelf. By doing so you'll be able to alter the contents of the keg without notice.

 

 


Once you have done so, speak to Manni. Take a sip of the beer keg after which Manni will grant you his vote after you prove that you are able to drink the keg and not get drunk.

 


Olaf the Bard


To the east of the bar, you will find Olaf. To win his approval it is necessary to showcase your skills as a bard through an appearance at the longhall. For that, you're going to need an lyre.

 


One way to get an lyre would be to make your own. The first step is to purchase a onion, potato and cabbage from Rellekka's veggie patch. Pass through the gates, and then go east until you reach the Swaying Tree and cut off the branch. After that, you must find string, so go southest until you get to golden sheep and an old-fashioned golden tree. You'll need golden wool to create your string. In the vicinity, you'll meet Lalli the troll, who will tell you that he gifted the apples to a human, thinking that's the kind of thing you're looking for as opposed to wool.

 

 


The human you have to locate is Askeladden. He is found at the entrance of the Rellekka long hall. He will offer you a pet rock that you need to take back to Lalli who will not accept it due to it having the potential of being a baby rock. Tell him that you are planning to cook a rock soup with it, so use the ingredients you have chosen along with the pet rock from Lalli's stew in the cave. You can ask Lalli to taste it and then you'll be presented with a golden fleece. You need to string this into a ball of wool, so go toward Seer's Village. You can use the wool ball on the lyre and use your Fletching ability.

 


You can also get the drops by the killing of Lanzig Borrokar, Lensa or Freidir. If you decide to use this method It is advised to kill Lanzig , due to the drop rate of the others, as well as the quick respawn times of the enemy will ensure that you obtain the item much faster.

 


Whatever method you choose to acquire it, you should have it enthralled. To do so you must bring your shark, manta sea turtle, or manta. Head to the southwest corner of Rellekka, where you will discover a small island with an altar. Utilize your raw shark, manta sea turtle or manta the altar. This will summon a spirit known as Fossegrimen and will charm your lyre.

 


Begin to talk in front of Olaf and the Bard. After that, walk through the gate that is guarded by the bouncer to climb onto the stage. You will stand in front of the crowd and play your lyre, before asking Olaf and again, gaining his signature.

 


Sigil the Huntsman


Head over to the entry gate where you'll find Sigil. The next step is to hunt for the immortal spirit known as Draugen. You will be given hunters the talisman that will help you determine the direction to take. You will receive a text message with the location you'll need to go around Fremennik Province.

 


There is also a butterfly to follow the Draugen around in order to locate the Draugen. It is also possible to stand by the eastern bridge while you wait for a chat message to come through that says the Draugen has arrived. Regardless of how you find him, you shouldn't be too difficult to beat him if you are Level 50 and possess the right gear. Once you've defeated Draugen his essence will be absorbed in the hunters' talisman which means you are now able to obtain Sigli's votes by returning it to Sigli.

 


Sigmund the Merchant


To find Sigmund, head into the markets. For him to vote it is necessary to present him an exotic flower. To start this process start by speaking to the Sailor at the dock. You will want to ask questions about the Merchant's Trial, and you will learn that he wants an enchanting ballad composed by him. Head over to Olaf the bard who will be asking you to purchase new boots.

 


Go to the west of Sigmund and visit the clothing store. Talk to Yrsa, who will agree to make the boots provided that Brundt the Chieftain lowers the stores' taxes. Go to Brundt on the second floor of the large hall. He will explain that he is able to afford to lower the taxes If Sigli shows him where to find the most powerful monsters. Talk to Sigli who will accept with you if you buy him a custom-made bowstring.

 

 


To the north of the longhall there is a helmet stall. Speak to Skulgrimen who will provide you with a helmet in exchange for rare fish. Head west to the dock, and then talk to the fisherman on the north. You need to get a map to find the most ideal spots to spot edible fish, so look for Swensen the Navigator to the south of the market. Swensen will create the map if you first request a weather forecast. To the north-west, there is Peer the Seer, who will offer you a forcast in exchange for getting Thorvald the warrior to serve for his protection.

 


Go to the store selling helmets in order to find Thorvald. He'll ask you to make him a place in the longhall. make sure to talk to Manni the Reveller who is willing to trade an area for one of Thora's legendary cocktails. Thankfully, Thora is also in the longhall and can serve a cocktail if you obtain a signed note from Askeladden to make him remain out of the bar. Askeladden can be found in the south of the longhall, if you give an amount of 5000 coins.

 


Following that, give Thora this note. then the drink to Manni. Give the token to Thorvald. Then, give it's time to give the note to Peer, and give an outlook to Swensen. Give the chart to the fisherman, then the first chart to Skulgrimen Then, hand over the string to Sigli and give the chart to Brundt. Lastly, give an oath to Yrsa and hand over the boots to Olaf and then hand over the ballad to sailors. Now you have the bouquet to present to Sigmund in order to secure the vote you want.

 


Swensen the Navigator


After that, you'll go to the southwest corner of the longhall and you will find Swensen's home. You will have to make your way through a maze made up of portals. Go to the southwest of his house and go down the staircase, and you'll find four portals in each room. You must find your way to the next one, this can be accomplished via a particular portal.

 


You can accomplish this by writing out his name with the direction you are going into. For example, you should go through to the South Portal first. Then , go through the west east, north, south, east, and eventually north. This will take you to Swensen who will be able to give you his vote by talking to Swensen.

 


Thorvald the Warrior


After that, go to the retailer of helmets. You will find Thorvald's home here and the job he has for you involves fighting Koschei, the Deathless. There are rules, but, in order to win, you must beat him three times and you must not use weapons, armour or runes. Each time you defeat him He gets stronger but you only need to beat him three times.

 


You shouldn't face any issues dealing with Koschei from the very first stage. It's when he restores his full health and gets stronger that you may be facing a difficult time. Make use of food or prayer if you have to, which is what you will need for the third stage of his illness too.

 

 


The fourth version can be difficultand it is suggested that you utilize enough Ring of Recoil to keep the fight going. It is possible to still gain Thorvald's approval in the event that you fail to complete this fourth stage, but you'll only be left with 1 HP. If you do manage to beat him during the next stage, you'll receive an Fremennik Blade. Whatever happens, make sure to speak with Thorvald and he will reward the bravery of your opponent with your vote.

 


Peer the Seer


The south side of the market is where there is Peer. The first step is to complete the quite simple task: walk through the entrance to his house. It's probably too simple, and there will be numerous obstacles standing in your way. It is not possible to bring items into, and you have many questions to solve. There is a clue for each answer which is an acronym of four letters. The answers include one of the following: mind time life, fire, mage, tree, and wind. You'll receive a clue from Peer on each letter. Follow the clues to spell out the word that you are looking for.

 


After you've entered the house, head upstairs. Examine the room until you find a red herring older red disc, a empty bucket, a jug that is empty and the wooden disk. Locate the chest up there, which can be opened by placing four liters water on top. In the beginning, fill up the bucket you found at the tap, which is located south side of the cooking range. After that, use the entire buckt on the jug. Then empty the jug onto the train and then put the bucket on the jug. Fill up the bucket using the tap again and then put the bucket to fill the jug once more, so you've got four fifths of a bucket that is full. Place the bucket on the chest to get the vase.

 


Then, put the red herring that you have on the cooking range to make sticky red goo. After that, put it on the disk to create two red disks. Then, put the entire jug on the vase. The lid should be placed on the vase, making an enclosed vase, then use it on the frozen table and then climb the ladder to get the frozen key. You can defrost the key by using it in the cooker. After that, you can climb the ladder towards the east, then go across the doorway. You will then get Peer's vote. This will give you all seven votes needed.

 


You must return to Chieftain Brundt and have a conversation with him. Now that you have all seven votes, you have completed the quest.

 


Quest Rewards for The Fremennik Trials OSRS


For completing the Fremennik Trials OSRS quest, you will be awarded 3 quest points. In addition, you'll receive 2.8K experience in Agility, attack, crafting, defence Fishing, Fletching Hitpoints, Strength, Thieving and Woodcutting. You now have access to Miscellania, Etceteria, Neitznot, and Jatizso. Completing the quest gives you the possibility of wearing various helms, which include archer, farseer Berserker, and Fremennik warrior. You don't need to pay a fee anymore when you travel to Waterbirth Island, and you can make use of Fossegrimen to create the magical Lyre.

 


Congratulations for completing the Fremennik Trials OSRS quest!